Archived Changes for Arctic Union (3 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a991099172ebdfcaa7983e2 | wonders | Arctic Union | Update | Approved |
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
During a civil war, a vote is held immediately to determine which side of the civil war gets a vote during the time. A tie results in neither having votes until the civil war resolves itself.
All votes take place publicly, unless a secret-rp is spent to make them private.
Controller gains +1 Title slot.
Currently Banned Laws:
Exploit Trade Safety Stance → All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
During a civil war, a vote is held immediately to determine which side of the civil war gets a vote during the time. A tie results in neither having votes until the civil war resolves itself.
All votes take place publicly, unless a secret-rp is spent to make them private.
Controller gains +1 Title slot.
Currently Banned Laws:
Exploit - Trade Safety Stance
Bureaucratic - Magic Stance
|
None | mykonos_ | |
| 6a99008d172ebdfcaa7983d3 | wonders | Arctic Union | Update | Approved |
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
During a civil war, a vote is held immediately to determine which side of the civil war gets a vote during the time.
All votes take place publicly, unless a secret-rp is spent to make them private.
Controller gains +1 Title slot.
Currently Banned Laws:
Exploit Trade Safety Stance → All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
During a civil war, a vote is held immediately to determine which side of the civil war gets a vote during the time. A tie results in neither having votes until the civil war resolves itself.
All votes take place publicly, unless a secret-rp is spent to make them private.
Controller gains +1 Title slot.
Currently Banned Laws:
Exploit Trade Safety Stance
|
None | mykonos_ | |
| 6a990032172ebdfcaa7983d2 | wonders | Arctic Union | Update | Approved |
Effect Description:
All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
All votes take place publicly, unless a secret-rp is spent to make them private.
Controller gains +1 Title slot.
Currently Banned Laws:
Exploit Trade Safety Stance → All nations associated with wonder lose all Defensive & Military pacts; current nations the controller had pacts with may join the wonder.
Union size = 2 per Era
A non-vassal nation is considered an independent for the purpose of this wonder.
Independents may join or be kicked with majority vote from current members; Independents may withdraw whenever; Independents in wonder are considered to have military pacts with other Independents for the sake of outside mechanics; controller’s and independent's vassals join automatically as dependents.
Independents can propose offensive war and must have majority vote for it to be declared; nations that vote no must join.
A nation may propose to ban a law for all nations in the union and if the owner of veto's it, they suffer +15 infamy. Nations within the wonder union suffer 25% stability loss chance for every banned law they have; AI members will prefer to change laws rather than suffer the stability loss chance. At the end of an era, an automatic revote on all banned laws will occur.
A nation may propose to enforce a law change for all nations in the union and if the owner of veto's it, they suffer +15 infamy. If the law is enforced, all nations must change to the law (or one tier towards it on scaled laws) without stab loss.
During a civil war, a vote is held immediately to determine which side of the civil war gets a vote during the time.
All votes take place publicly, unless a secret-rp is spent to make them private.
Controller gains +1 Title slot.
Currently Banned Laws:
Exploit Trade Safety Stance
Ongoing Modifiers:
Modified:
~
Effect Description
field:
None → ""
|
None | mykonos_ |